Introducing my 3D model retopology service, designed to optimize your high-poly models for animation and gaming. If you're struggling with dense meshes, asymmetries, or issues in texturing and rigging, I can help by creating a clean, quad-based mesh topology that enhances performance. My services include retopology of high-poly models, minimizing polygon counts, and unwrapping UV maps without overlaps. I work based on your specified poly count range and ensure the best UV mapping to retain texture quality. Please contact me before placing an order so we can discuss your specific needs and tailor my services accordingly!
$110
If your 3D model is characterized by high poly, asymmetries, dense mesh, noisy polygon, and difficulties in texturing and rigging, it would greatly benefit from optimization of its geometry. This would entail the creation of a clean, quad-based mesh topology, thereby enabling its use for animation or gaming.
I am well-equipped to perform retopology on your model using quadratic polygon, based on your specified poly count range. Additionally, I will unwrap the UV map without any overlap.
- Retopology (cleaning the geometry of the model)
- Topology of characters using quadratic polygon
- Retopology of high poly models
- Retopology of game assets according to your specifications
- Minimization of polygons/poly counts
- Unwrapping UV into the most optimal map without loss of any texture pixel area
I am committed to delivering the results you expect. After a discussion, the pricing can be adjusted depending on the specifics of your model.
I would appreciate if you could contact me before ordering any of my services. This would enable me to better understand your needs and offer you a more tailored service. The delivery time is merely indicative and could be shorter depending on your requirements and my current workload.
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