The text introduces specialized 3D character rigging services available across various platforms, including Autodesk Maya, Cinema 4D, Blender, and for FBX rigs on the Unity game engine. The rigging expertise encompasses a wide range of applications such as game and film character rigging, with categories extending to both biped and quadruped characters, creatures like birds and dragons, as well as mechanical and vehicle rigs. The rigging process incorporates several key features, including joint setup, control systems, inverse kinematics (IK) handles, and forward kinematics (FK), ensuring comprehensive and adaptable solutions for various animation needs.
$190
Character Rigging Expertise Across Platforms:
I specialize in character rigging for Autodesk Maya, Cinema 4D, Blender, and FBX rigs tailored for the Unity game engine.
Game Character Rigging
Film Character Rigging
Creature Rigs (such as Bird, Bug, Dragon, Dinosaur, etc.)
Biped Character Rigs
Quadruped Rigs
Mechanical Rigs
Vehicle Rigs
Animal Character Rigs
Unity Game Engine Rigging
Joint Setup
Control Systems
Inverse Kinematics (IK) Handles
Forward Kinematics (FK) Handles
Blend Shapes
Skinning Techniques
Guaranteed Satisfaction
Unlimited Revisions
Open Communication for Any Questions
Feel free to reach out and discuss your project needs.
| Shop Location | Wallis and Futuna Islands |
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